A - You can Solve a Geometry Problem too
**Time Limit:**1000MS **Memory Limit:**32768KB 64bit IO Format:%I64d & %I64u
Submit Status
Description
Many geometry(几何)problems were designed in the ACM/ICPC. And now, I also prepare a geometry problem for this final exam. According to the experience of many ACMers, geometry problems are always much trouble, but this problem is very easy, after all we are now attending an exam, not a contest :) Give you N (1<=N<=100) segments(线段), please output the number of all intersections(交点). You should count repeatedly if M (M>2) segments intersect at the same point.
B. Anton and Lines
time limit per test
1 second
memory limit per test
256 megabytes
input
standard input
output
standard output
The teacher gave Anton a large geometry homework, but he didn’t do it (as usual) as he participated in a regular round on Codeforces. In the task he was given a set of n lines defined by the equations y = k__i*x + b__i. It was necessary to determine whether there is at least one point of intersection of two of these lines, that lays strictly inside the strip between _x_1 < _x_2. In other words, is it true that there are1 ≤ i < j ≤ n and x’, y’, such that:
Collision Detection # **Time Limit: 5000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Total Submission(s): 1207 Accepted Submission(s): 367 **
Problem Description
In physical simulations, video games and computational geometry, collision detection involves algorithms for checking for collision, i.e. intersection, of two given objects. Collision detection algorithms are a basic component of 3D video games. Without them, characters could go through walls and other obstacles. Here comes an interesting problem, given a ball and a cuboid, you need to detect whether they collide. We say that two objects collide if and only if they share at least one point.